The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Research and document game audio requirements
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Explain the evolution of audio hardware and audio formats Completed |
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Provide a historical perspective on how audio has become integrated into computer games Completed |
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Identify current trends and speculate on the future of game audio Completed |
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Research and document the use of audio in computer games
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Identify the different methods for using audio in computer games Completed |
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Explore the role of music in creating mood and atmosphere Completed |
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Explain how sound effects and vocals are used within computer games Completed |
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Source existing sound effects, music tracks and voice recordings
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Find sources of sound effects, music tracks and voice recordings Completed |
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Create and maintain a small collection of audio assets Completed |
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Identify different audio formats Completed |
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Differentiate between compressed and uncompressed audio formats Completed |
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Identify different genres of music Completed |
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Develop an awareness of audio copyright laws and royalty free audio Completed |
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Record and manipulate audio for a game
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Record character voices, music and sound effects Completed |
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Develop a sound track for a game using audio editing Completed |
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Use audio-editing software to rearrange audio samples and apply audio effects Completed |
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Select appropriate sample format and bit rate Completed |
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Normalise audio samples to make volume uniform Completed |
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Trim audio samples Completed |
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Apply audio effects Completed |
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Export audio to a suitable format Completed |
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Create sound effects or music for a game
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Identify digital sound waveforms Completed |
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Apply basic music theory to simple music-creation tool Completed |
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Determine suitable musical notation Completed |
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Identify and use musical creation tools Completed |
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Compose a simple piece of music for a game Completed |
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Create various sound effects for a game Completed |
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Research audioprogramming libraries
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Compare and contrast functional capabilities of audio-programming libraries Completed |
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Explain the use of channels and mixing Completed |
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Integrate sound, music and vocals into a computer game
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Play a mixture of cached and streaming audio sources Completed |
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Integrate sound effects in response to different events Completed |
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Incorporate ambient music into sections of the computer game Completed |
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Locate and play positional audio sources Completed |
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